Cubes in demos have dominated our screens since the beginning of time. It is easy to see why: they are very easy to model, UV and render efficiently. With cubes you can make tunnels, emulate physics (by stacking them, for example, then pushing the bottom one and watch them crumple as in jenga) , or create more complex objects by putting thousands of them in a voxel-space like arrangement.
For me cubes is a turn-off, unless it is done with extreme finesse (like in Debris and Stargazer) . It is very hard to replicate the wonderful effects in these demos, so, I won't be bringing any cubes with me this time then.
Είσαι πράγματι *ΤΟΣΟ* ανόητος;
10 years ago
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