tag:blogger.com,1999:blog-4823571766443783974.post1695940898848606932..comments2023-08-14T09:30:47.350-07:00Comments on Iconoclash: 2007 and nownavishttp://www.blogger.com/profile/03652311820837467134noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-4823571766443783974.post-20538218201384099452010-04-21T01:29:59.489-07:002010-04-21T01:29:59.489-07:00Yeah, if you're working on a shader that requi...Yeah, if you're working on a shader that requires your art and everything else to be present, forget it. If you're working on a shader you can test out on a teapot or just as a background effect, these tools take pretty much zero time to set up, and those sliders on the side save you a bunch of time and/or coding. Just a case of 'right tool for the right job' really.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4823571766443783974.post-58232164818967140312010-04-19T01:41:01.955-07:002010-04-19T01:41:01.955-07:00I never liked these things. It takes forever to se...I never liked these things. It takes forever to set it up with all your resources and all this for what? for the extra sliders on the side? I don't get it.navishttps://www.blogger.com/profile/03652311820837467134noreply@blogger.comtag:blogger.com,1999:blog-4823571766443783974.post-91839610352397327622010-04-16T06:45:02.889-07:002010-04-16T06:45:02.889-07:00When you're doing purely shader editing, there...When you're doing purely shader editing, there are apps that let you load an object (or use a default one if cube/sphere/teapot is enough) and edit the shader while it's running, with handy sliders for setting parameters and stuff. It's not always suitable, but when it is the difference it makes is like the difference you experienced going from full recompile to your current setup :)Anonymousnoreply@blogger.com